Best Microsoft Flight Simulator 2024 settings for the AMD Radeon Vega 10 (iGPU) (2026)
On a AMD Radeon Vega 10 (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Microsoft Flight Simulator 2024 runs at roughly 15 FPS at 1080p with our optimized settings — up from about 6FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon Vega 10 (iGPU) is a entry-level graphics card with 2GB of VRAM, and Microsoft Flight Simulator 2024 is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 15 FPS with FrameCoach's optimized settings, a clear jump from roughly 6 FPS with everything on High.
Across resolutions you can expect around 15 FPS at 1080p and 9 FPS at 1440p, dropping to roughly 5 FPS at 4K. With only 2GB of VRAM, keep textures a notch below max in Microsoft Flight Simulator 2024 at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 6 | 15 |
| 1440p | 4 | 9 |
| 4K | 2 | 5 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon Vega 10 (iGPU) run Microsoft Flight Simulator 2024? See the verdict →
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What FPS does the AMD Radeon Vega 10 (iGPU) get in Microsoft Flight Simulator 2024?
With FrameCoach's optimized balanced settings, the AMD Radeon Vega 10 (iGPU) averages around 15 FPS at 1080p in Microsoft Flight Simulator 2024 — up from about 6 FPS with everything on High.
Can the AMD Radeon Vega 10 (iGPU) run Microsoft Flight Simulator 2024 at 1440p?
At 1440p with optimized settings, the AMD Radeon Vega 10 (iGPU) averages roughly 9 FPS in Microsoft Flight Simulator 2024; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Microsoft Flight Simulator 2024 settings for the AMD Radeon Vega 10 (iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Terrain Level of Detail and Objects Level of Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.