Best Grand Theft Auto V settings for the AMD Radeon Vega 10 (iGPU) (2026)
On a AMD Radeon Vega 10 (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Grand Theft Auto V runs at roughly 49 FPS at 1080p with our optimized settings — up from about 14FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon Vega 10 (iGPU) is a entry-level graphics card with 2GB of VRAM, and Grand Theft Auto V is a moderately demanding game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 49 FPS with FrameCoach's optimized settings, a clear jump from roughly 14 FPS with everything on High.
Across resolutions you can expect around 49 FPS at 1080p and 29 FPS at 1440p, dropping to roughly 17 FPS at 4K. Grand Theft Auto V offers ray tracing, but the AMD Radeon Vega 10 (iGPU) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 14 | 49 |
| 1440p | 8 | 29 |
| 4K | 5 | 17 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon Vega 10 (iGPU) run Grand Theft Auto V? See the verdict →
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What FPS does the AMD Radeon Vega 10 (iGPU) get in Grand Theft Auto V?
With FrameCoach's optimized balanced settings, the AMD Radeon Vega 10 (iGPU) averages around 49 FPS at 1080p in Grand Theft Auto V — up from about 14 FPS with everything on High.
Can the AMD Radeon Vega 10 (iGPU) run Grand Theft Auto V at 1440p?
At 1440p with optimized settings, the AMD Radeon Vega 10 (iGPU) averages roughly 29 FPS in Grand Theft Auto V; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Grand Theft Auto V settings for the AMD Radeon Vega 10 (iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Reflection Quality and Grass Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.