Best Elden Ring Nightreign settings for the AMD Radeon Vega 10 (iGPU) (2026)
On a AMD Radeon Vega 10 (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Elden Ring Nightreign runs at roughly 35 FPS at 1080p with our optimized settings — up from about 13FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon Vega 10 (iGPU) is a entry-level graphics card with 2GB of VRAM, and Elden Ring Nightreign is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 35 FPS with FrameCoach's optimized settings, a clear jump from roughly 13 FPS with everything on High.
Across resolutions you can expect around 35 FPS at 1080p and 21 FPS at 1440p, dropping to roughly 12 FPS at 4K. Elden Ring Nightreign offers ray tracing, but the AMD Radeon Vega 10 (iGPU) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 13 | 35 |
| 1440p | 8 | 21 |
| 4K | 4 | 12 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon Vega 10 (iGPU) run Elden Ring Nightreign? See the verdict →
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What FPS does the AMD Radeon Vega 10 (iGPU) get in Elden Ring Nightreign?
With FrameCoach's optimized balanced settings, the AMD Radeon Vega 10 (iGPU) averages around 35 FPS at 1080p in Elden Ring Nightreign — up from about 13 FPS with everything on High.
Can the AMD Radeon Vega 10 (iGPU) run Elden Ring Nightreign at 1440p?
At 1440p with optimized settings, the AMD Radeon Vega 10 (iGPU) averages roughly 21 FPS in Elden Ring Nightreign; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Elden Ring Nightreign settings for the AMD Radeon Vega 10 (iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.