Best Detroit: Become Human settings for the AMD Radeon Vega 10 (iGPU) (2026)
On a AMD Radeon Vega 10 (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Detroit: Become Human runs at roughly 32 FPS at 1080p with our optimized settings — up from about 14FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon Vega 10 (iGPU) is a entry-level graphics card with 2GB of VRAM, and Detroit: Become Human is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 32 FPS with FrameCoach's optimized settings, a clear jump from roughly 14 FPS with everything on High.
Across resolutions you can expect around 32 FPS at 1080p and 19 FPS at 1440p, dropping to roughly 11 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 14 | 32 |
| 1440p | 8 | 19 |
| 4K | 5 | 11 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon Vega 10 (iGPU) run Detroit: Become Human? See the verdict →
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What FPS does the AMD Radeon Vega 10 (iGPU) get in Detroit: Become Human?
With FrameCoach's optimized balanced settings, the AMD Radeon Vega 10 (iGPU) averages around 32 FPS at 1080p in Detroit: Become Human — up from about 14 FPS with everything on High.
Can the AMD Radeon Vega 10 (iGPU) run Detroit: Become Human at 1440p?
At 1440p with optimized settings, the AMD Radeon Vega 10 (iGPU) averages roughly 19 FPS in Detroit: Become Human; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Detroit: Become Human settings for the AMD Radeon Vega 10 (iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Model / World Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.