Best A Plague Tale: Requiem settings for the AMD Radeon Vega 10 (iGPU) (2026)
On a AMD Radeon Vega 10 (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), A Plague Tale: Requiem runs at roughly 23 FPS at 1080p with our optimized settings — up from about 10FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon Vega 10 (iGPU) is a entry-level graphics card with 2GB of VRAM, and A Plague Tale: Requiem is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 23 FPS with FrameCoach's optimized settings, a clear jump from roughly 10 FPS with everything on High.
Across resolutions you can expect around 23 FPS at 1080p and 14 FPS at 1440p, dropping to roughly 8 FPS at 4K. A Plague Tale: Requiem offers ray tracing, but the AMD Radeon Vega 10 (iGPU) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in A Plague Tale: Requiem at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 10 | 23 |
| 1440p | 6 | 14 |
| 4K | 3 | 8 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon Vega 10 (iGPU) run A Plague Tale: Requiem? See the verdict →
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What FPS does the AMD Radeon Vega 10 (iGPU) get in A Plague Tale: Requiem?
With FrameCoach's optimized balanced settings, the AMD Radeon Vega 10 (iGPU) averages around 23 FPS at 1080p in A Plague Tale: Requiem — up from about 10 FPS with everything on High.
Can the AMD Radeon Vega 10 (iGPU) run A Plague Tale: Requiem at 1440p?
At 1440p with optimized settings, the AMD Radeon Vega 10 (iGPU) averages roughly 14 FPS in A Plague Tale: Requiem; turn on upscaling or aim for a locked 60 for the best feel.
What are the best A Plague Tale: Requiem settings for the AMD Radeon Vega 10 (iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Maps and Effects Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.