Best Grand Theft Auto V settings for the AMD Radeon R4 (Stoney Ridge iGPU) (2026)
On a AMD Radeon R4 (Stoney Ridge iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Grand Theft Auto V runs at roughly 12 FPS at 1080p with our optimized settings — up from about 3FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon R4 (Stoney Ridge iGPU) is a entry-level graphics card with 2GB of VRAM, and Grand Theft Auto V is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 12 FPS with FrameCoach's optimized settings, a clear jump from roughly 3 FPS with everything on High.
Across resolutions you can expect around 12 FPS at 1080p and 7 FPS at 1440p, dropping to roughly 4 FPS at 4K. Grand Theft Auto V offers ray tracing, but the AMD Radeon R4 (Stoney Ridge iGPU) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 3 | 12 |
| 1440p | 2 | 7 |
| 4K | 1 | 4 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon R4 (Stoney Ridge iGPU) run Grand Theft Auto V? See the verdict →
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What FPS does the AMD Radeon R4 (Stoney Ridge iGPU) get in Grand Theft Auto V?
With FrameCoach's optimized balanced settings, the AMD Radeon R4 (Stoney Ridge iGPU) averages around 12 FPS at 1080p in Grand Theft Auto V — up from about 3 FPS with everything on High.
Can the AMD Radeon R4 (Stoney Ridge iGPU) run Grand Theft Auto V at 1440p?
At 1440p with optimized settings, the AMD Radeon R4 (Stoney Ridge iGPU) averages roughly 7 FPS in Grand Theft Auto V; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Grand Theft Auto V settings for the AMD Radeon R4 (Stoney Ridge iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Reflection Quality and Grass Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.