Best The Witcher 3 (Next-Gen) settings for the AMD Radeon 760M (iGPU) (2026)
On a AMD Radeon 760M (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), The Witcher 3 (Next-Gen) runs at roughly 60 FPS at 1080p with our optimized settings — up from about 22FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 760M (iGPU) is a handheld graphics card with 4GB of VRAM, and The Witcher 3 (Next-Gen) is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 60 FPS with FrameCoach's optimized settings, a clear jump from roughly 22 FPS with everything on High.
Across resolutions you can expect around 60 FPS at 1080p and 37 FPS at 1440p, dropping to roughly 21 FPS at 4K. The Witcher 3 (Next-Gen) offers ray tracing, but the AMD Radeon 760M (iGPU) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 22 | 60 |
| 1440p | 13 | 37 |
| 4K | 8 | 21 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 760M (iGPU) run The Witcher 3 (Next-Gen)? See the verdict →
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What FPS does the AMD Radeon 760M (iGPU) get in The Witcher 3 (Next-Gen)?
With FrameCoach's optimized balanced settings, the AMD Radeon 760M (iGPU) averages around 60 FPS at 1080p in The Witcher 3 (Next-Gen) — up from about 22 FPS with everything on High.
Can the AMD Radeon 760M (iGPU) run The Witcher 3 (Next-Gen) at 1440p?
At 1440p with optimized settings, the AMD Radeon 760M (iGPU) averages roughly 37 FPS in The Witcher 3 (Next-Gen); turn on upscaling or aim for a locked 60 for the best feel.
What are the best The Witcher 3 (Next-Gen) settings for the AMD Radeon 760M (iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Foliage Visibility Range and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.