Best Rust settings for the AMD Radeon 760M (iGPU) (2026)
On a AMD Radeon 760M (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Rust runs at roughly 51 FPS at 1080p with our optimized settings — up from about 28FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 760M (iGPU) is a handheld graphics card with 4GB of VRAM, and Rust is a moderately demanding game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 51 FPS with FrameCoach's optimized settings, a clear jump from roughly 28 FPS with everything on High.
Across resolutions you can expect around 51 FPS at 1080p and 30 FPS at 1440p, dropping to roughly 17 FPS at 4K. Rust doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 28 | 51 |
| 1440p | 17 | 30 |
| 4K | 9 | 17 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 760M (iGPU) run Rust? See the verdict →
- Cyberpunk 2077 on AMD Radeon 760M (iGPU) →
- Fortnite on AMD Radeon 760M (iGPU) →
- Counter-Strike 2 on AMD Radeon 760M (iGPU) →
- Call of Duty: Warzone on AMD Radeon 760M (iGPU) →
- Elden Ring on AMD Radeon 760M (iGPU) →
- Baldur’s Gate 3 on AMD Radeon 760M (iGPU) →
- Starfield on AMD Radeon 760M (iGPU) →
- Marvel Rivals on AMD Radeon 760M (iGPU) →
What FPS does the AMD Radeon 760M (iGPU) get in Rust?
With FrameCoach's optimized balanced settings, the AMD Radeon 760M (iGPU) averages around 51 FPS at 1080p in Rust — up from about 28 FPS with everything on High.
Can the AMD Radeon 760M (iGPU) run Rust at 1440p?
At 1440p with optimized settings, the AMD Radeon 760M (iGPU) averages roughly 30 FPS in Rust; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Rust settings for the AMD Radeon 760M (iGPU)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Graphics Quality and Draw Distance down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.