Best Resident Evil Requiem settings for the AMD Radeon 760M (iGPU) (2026)
On a AMD Radeon 760M (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Resident Evil Requiem runs at roughly 58 FPS at 1080p with our optimized settings — up from about 25FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 760M (iGPU) is a handheld graphics card with 4GB of VRAM, and Resident Evil Requiem is a moderately demanding game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 58 FPS with FrameCoach's optimized settings, a clear jump from roughly 25 FPS with everything on High.
Across resolutions you can expect around 58 FPS at 1080p and 35 FPS at 1440p, dropping to roughly 20 FPS at 4K. Resident Evil Requiem offers ray tracing, but the AMD Radeon 760M (iGPU) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 25 | 58 |
| 1440p | 15 | 35 |
| 4K | 9 | 20 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 760M (iGPU) run Resident Evil Requiem? See the verdict →
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What FPS does the AMD Radeon 760M (iGPU) get in Resident Evil Requiem?
With FrameCoach's optimized balanced settings, the AMD Radeon 760M (iGPU) averages around 58 FPS at 1080p in Resident Evil Requiem — up from about 25 FPS with everything on High.
Can the AMD Radeon 760M (iGPU) run Resident Evil Requiem at 1440p?
At 1440p with optimized settings, the AMD Radeon 760M (iGPU) averages roughly 35 FPS in Resident Evil Requiem; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Resident Evil Requiem settings for the AMD Radeon 760M (iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.