Best South of Midnight settings for the AMD Radeon 660M (iGPU) (2026)
On a AMD Radeon 660M (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), South of Midnight runs at roughly 27 FPS at 1080p with our optimized settings — up from about 11FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 660M (iGPU) is a entry-level graphics card with 2GB of VRAM, and South of Midnight is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 27 FPS with FrameCoach's optimized settings, a clear jump from roughly 11 FPS with everything on High.
Across resolutions you can expect around 27 FPS at 1080p and 16 FPS at 1440p, dropping to roughly 9 FPS at 4K. With only 2GB of VRAM, keep textures a notch below max in South of Midnight at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 11 | 27 |
| 1440p | 6 | 16 |
| 4K | 4 | 9 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 660M (iGPU) run South of Midnight? See the verdict →
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What FPS does the AMD Radeon 660M (iGPU) get in South of Midnight?
With FrameCoach's optimized balanced settings, the AMD Radeon 660M (iGPU) averages around 27 FPS at 1080p in South of Midnight — up from about 11 FPS with everything on High.
Can the AMD Radeon 660M (iGPU) run South of Midnight at 1440p?
At 1440p with optimized settings, the AMD Radeon 660M (iGPU) averages roughly 16 FPS in South of Midnight; turn on upscaling or aim for a locked 60 for the best feel.
What are the best South of Midnight settings for the AMD Radeon 660M (iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.