Best Resident Evil Requiem settings for the AMD Radeon 660M (iGPU) (2026)
On a AMD Radeon 660M (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Resident Evil Requiem runs at roughly 29 FPS at 1080p with our optimized settings — up from about 13FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 660M (iGPU) is a entry-level graphics card with 2GB of VRAM, and Resident Evil Requiem is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 29 FPS with FrameCoach's optimized settings, a clear jump from roughly 13 FPS with everything on High.
Across resolutions you can expect around 29 FPS at 1080p and 18 FPS at 1440p, dropping to roughly 10 FPS at 4K. Resident Evil Requiem offers ray tracing, but the AMD Radeon 660M (iGPU) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 13 | 29 |
| 1440p | 8 | 18 |
| 4K | 4 | 10 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 660M (iGPU) run Resident Evil Requiem? See the verdict →
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What FPS does the AMD Radeon 660M (iGPU) get in Resident Evil Requiem?
With FrameCoach's optimized balanced settings, the AMD Radeon 660M (iGPU) averages around 29 FPS at 1080p in Resident Evil Requiem — up from about 13 FPS with everything on High.
Can the AMD Radeon 660M (iGPU) run Resident Evil Requiem at 1440p?
At 1440p with optimized settings, the AMD Radeon 660M (iGPU) averages roughly 18 FPS in Resident Evil Requiem; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Resident Evil Requiem settings for the AMD Radeon 660M (iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.