Best Dying Light 2 Stay Human settings for the AMD Radeon 660M (iGPU) (2026)
On a AMD Radeon 660M (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Dying Light 2 Stay Human runs at roughly 22 FPS at 1080p with our optimized settings — up from about 10FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 660M (iGPU) is a entry-level graphics card with 2GB of VRAM, and Dying Light 2 Stay Human is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 22 FPS with FrameCoach's optimized settings, a clear jump from roughly 10 FPS with everything on High.
Across resolutions you can expect around 22 FPS at 1080p and 13 FPS at 1440p, dropping to roughly 7 FPS at 4K. Dying Light 2 Stay Human offers ray tracing, but the AMD Radeon 660M (iGPU) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in Dying Light 2 Stay Human at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 10 | 22 |
| 1440p | 6 | 13 |
| 4K | 3 | 7 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 660M (iGPU) run Dying Light 2 Stay Human? See the verdict →
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What FPS does the AMD Radeon 660M (iGPU) get in Dying Light 2 Stay Human?
With FrameCoach's optimized balanced settings, the AMD Radeon 660M (iGPU) averages around 22 FPS at 1080p in Dying Light 2 Stay Human — up from about 10 FPS with everything on High.
Can the AMD Radeon 660M (iGPU) run Dying Light 2 Stay Human at 1440p?
At 1440p with optimized settings, the AMD Radeon 660M (iGPU) averages roughly 13 FPS in Dying Light 2 Stay Human; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Dying Light 2 Stay Human settings for the AMD Radeon 660M (iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Foliage Quality and Shadow Map Size down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.