Best Warhammer 40K: Space Marine 2 settings for the AMD Radeon 610M (Ryzen 7020 iGPU) (2026)
On a AMD Radeon 610M (Ryzen 7020 iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Warhammer 40K: Space Marine 2 runs at roughly 16 FPS at 1080p with our optimized settings — up from about 7FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 610M (Ryzen 7020 iGPU) is a entry-level graphics card with 2GB of VRAM, and Warhammer 40K: Space Marine 2 is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 16 FPS with FrameCoach's optimized settings, a clear jump from roughly 7 FPS with everything on High.
Across resolutions you can expect around 16 FPS at 1080p and 9 FPS at 1440p, dropping to roughly 5 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 7 | 16 |
| 1440p | 4 | 9 |
| 4K | 2 | 5 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 610M (Ryzen 7020 iGPU) run Warhammer 40K: Space Marine 2? See the verdict →
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What FPS does the AMD Radeon 610M (Ryzen 7020 iGPU) get in Warhammer 40K: Space Marine 2?
With FrameCoach's optimized balanced settings, the AMD Radeon 610M (Ryzen 7020 iGPU) averages around 16 FPS at 1080p in Warhammer 40K: Space Marine 2 — up from about 7 FPS with everything on High.
Can the AMD Radeon 610M (Ryzen 7020 iGPU) run Warhammer 40K: Space Marine 2 at 1440p?
At 1440p with optimized settings, the AMD Radeon 610M (Ryzen 7020 iGPU) averages roughly 9 FPS in Warhammer 40K: Space Marine 2; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Warhammer 40K: Space Marine 2 settings for the AMD Radeon 610M (Ryzen 7020 iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.