Best Death Stranding 2: On the Beach settings for the AMD Radeon 610M (Ryzen 7020 iGPU) (2026)
On a AMD Radeon 610M (Ryzen 7020 iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Death Stranding 2: On the Beach runs at roughly 19 FPS at 1080p with our optimized settings — up from about 9FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 610M (Ryzen 7020 iGPU) is a entry-level graphics card with 2GB of VRAM, and Death Stranding 2: On the Beach is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 19 FPS with FrameCoach's optimized settings, a clear jump from roughly 9 FPS with everything on High.
Across resolutions you can expect around 19 FPS at 1080p and 12 FPS at 1440p, dropping to roughly 7 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 9 | 19 |
| 1440p | 5 | 12 |
| 4K | 3 | 7 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 610M (Ryzen 7020 iGPU) run Death Stranding 2: On the Beach? See the verdict →
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What FPS does the AMD Radeon 610M (Ryzen 7020 iGPU) get in Death Stranding 2: On the Beach?
With FrameCoach's optimized balanced settings, the AMD Radeon 610M (Ryzen 7020 iGPU) averages around 19 FPS at 1080p in Death Stranding 2: On the Beach — up from about 9 FPS with everything on High.
Can the AMD Radeon 610M (Ryzen 7020 iGPU) run Death Stranding 2: On the Beach at 1440p?
At 1440p with optimized settings, the AMD Radeon 610M (Ryzen 7020 iGPU) averages roughly 12 FPS in Death Stranding 2: On the Beach; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Death Stranding 2: On the Beach settings for the AMD Radeon 610M (Ryzen 7020 iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Resolution down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.