Best GPU forLeague of Legends

Best GPU for League of Legends (2026)

League of Legends is an easy game to run. Below are the current-gen graphics cards we recommend for it at each resolution. FPS figures are at High settings with no upscaling — turning on DLSS/FSR pushes them meaningfully higher.

Our picks

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NVIDIA RTX 5060
1080p 60 FPS + 1440p 60 FPS + 4K 60 FPS: ~360/150 FPS — a big generational leap with DLSS 4 and Multi Frame Generation
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NVIDIA RTX 5090
Best for Maximum performance: ~459 FPS — the fastest consumer GPU available right now
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* Affiliate links — we earn a small commission at no cost to you. FPS are High-settings estimates (no upscaling).

Estimated FPS by GPU (High settings, no upscaling)

Graphics card1080p1440p4K
NVIDIA RTX 5060360266150
NVIDIA RTX 5060 Ti 16GB450304172
NVIDIA RTX 5070504416236
NVIDIA RTX 5070 Ti504504291
NVIDIA RTX 5080585585338
NVIDIA RTX 5090585585459

For 1080p gaming, the NVIDIA RTX 5060 is the value pick for League of Legends — about 360 FPS at High settings (no upscaling). Stepping up to 1440p, the NVIDIA RTX 5060 is the sweet spot (266 FPS). For 4K, the NVIDIA RTX 5060 keeps it above 60 FPS.

⚡ Already have a GPU? Tune League of Legends for your exact hardware in the optimizer →

League of Legends settings by GPU
Best GPU for other games
Frequently asked

What is the best GPU for League of Legends?

For most players, the NVIDIA RTX 5060 is the sweet spot — about 266 FPS at 1440p in League of Legends at High settings (no upscaling). On a budget, the NVIDIA RTX 5060 handles a smooth 60 FPS at 1080p; for 4K, the NVIDIA RTX 5060 is the pick.

What GPU do I need to run League of Legends at 1080p 60 FPS?

The NVIDIA RTX 5060 is the cheapest current-gen card that comfortably clears 60 FPS at 1080p in League of Legends (about 360 FPS at High settings (no upscaling)).

Can you run League of Legends at 4K?

Yes — the NVIDIA RTX 5060 averages about 150 FPS at 4K at High settings (no upscaling); the NVIDIA RTX 5090 pushes it higher for high-refresh 4K.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.